package GameLogic;

public class EffectDeath extends Effect{
	private float threshold;

	EffectDeath(EntityCoordinate body)
	{
		cDeath(body);
	}
	
	EffectDeath()
	{
		EntityCoordinate tCoord = new EntityCoordinate();
		tCoord.posX = 0;
		tCoord.posY = 0;
		cDeath(tCoord);
	}

	private void cDeath(EntityCoordinate body)
	{
		System.out.println("Spawning death effect");
		model = new EntityModel();
		model.texture_path = "res/censored.png";
		
		 model.frames=1;                            //model does not have any frames
	        model.texture_coordinates=new float[] {0.0f, 0.0f,      //quad vertices; NOTICE: if you start with 0 as bottom left vertex
	                                     0.0f, 1.0f,       // it will spin around this vertex (rotate is performed on 0,0)
	                                     1.0f, 1.0f,
	                                     1.0f, 0.0f};
	        model.vertex_colour = new float[] {0.0f, 0.0f, 0.0f, 1.0f,  //RGBA, each vertex of quad
	                                        0.0f, 0.0f, 0.0f, 1.0f,
	                                        0.0f, 0.0f, 0.0f, 1.0f,
	                                        0.0f, 0.0f, 0.0f, 1.0f};
	         model.vertices = new float[] {-0.125f, -0.125f,      //quad vertices; NOTICE: if you start with 0 as bottom left vertex
	                                     0.125f, -0.125f,       // it will spin around this vertex (rotate is performed on 0,0)
	                                     0.125f, 0.125f,
	                                     -0.125f, 0.125f};
	     eCoord.posX = body.posX;
	     eCoord.posY = body.posY;
	     threshold = 0.25f;
	}
	
	public void tick()
	{
		super.tick();
		updateMovementByPath();
	}
	public boolean hasExpired()
	{
		//System.out.println("EXPIRED");
		return timeExisted > threshold;
	}
	@Override
	void updateMovementByPath() {
		//eCoord.posX -= 0.0085f;
		//eCoord.posY -= Math.pow(timeExisted, 2.0f);
	}
	
}
